When taking part in Conflict Royale, selecting the best deck is important to success. For gamers in Area 2, the choices may be overwhelming, however with the fitting mixture of playing cards, victory may be inside attain.
Probably the greatest decks for Area 2 focuses on a powerful protection with a number of key offensive playing cards. The Knight, a melee unit with a defend, kinds the cornerstone of this deck and may absorb enemy harm. The Goblins, with their quick motion velocity, are wonderful for swarming opponents and may shortly overwhelm defenses. The Musketeer, a ranged unit with an extended assault vary, can help the Knight and Goblins from behind and deal regular harm to enemy items. The Cannon, a defensive constructing, can goal air and floor troops and offers further safety in opposition to enemy pushes. Lastly, the Mini P.E.Ok.Ok.A., a strong melee unit, serves because the deck’s major offensive menace and may shortly take down enemy buildings and troops.
This deck excels in defending in opposition to enemy pushes and counter-attacking with a mixture of the Musketeer, Mini P.E.Ok.Ok.A., and Goblins. The Cannon offers wonderful help by focusing on air and floor troops, whereas the Knight and Goblins soak up enemy harm. The Mini P.E.Ok.Ok.A. can shortly destroy enemy buildings, opening up the lane for additional offensive performs. Moreover, the Musketeer’s lengthy assault vary permits her to focus on enemies from a distance, whereas the Goblins can shortly overwhelm enemy defenses with their numbers. This mix of defensive and offensive capabilities makes this deck a formidable alternative for gamers in Area 2.
Elixir Golemite and Spear Goblins
The Elixir Golemite is a strong tank card that may soak up quite a lot of harm, making it a superb alternative for defending in opposition to enemy pushes. It’s also comparatively cheap, costing solely 3 Elixir, which makes it simple to cycle again into your rotation. The Elixir Golemite needs to be paired with Spear Goblins, who present ranged help and may also help to take out enemy air items. The Spear Goblins needs to be positioned behind the Elixir Golemite in order that they will assault from a protected distance.
This mix is especially efficient in opposition to decks that depend on heavy tanks or air items. The Elixir Golemite can tank for the Spear Goblins, permitting them to deal harm with out being taken out. Moreover, the Elixir Golemite’s loss of life explosion can deal vital harm to close by enemy items, making it much more efficient in opposition to massive pushes.
Instance Deck
Card | Elixir Price |
---|---|
Elixir Golemite | 3 |
Spear Goblins | 2 |
Fireball | 4 |
Knight | 3 |
Goblins | 2 |
Skeletons | 1 |
Mini P.E.Ok.Ok.A | 4 |
Child Dragon | 4 |
Big and Musketeer
The Big and Musketeer are two of probably the most highly effective and versatile playing cards in Conflict Royale. They can be utilized collectively to create various totally different methods, and they’re each efficient at defending and attacking.
The Big is a big, slow-moving troop that has quite a lot of well being. He’s sturdy in opposition to buildings and different troops, and he can be utilized to tank harm for different troops. The Musketeer is a ranged troop that may assault each air and floor items. She has a excessive harm output, and he or she can be utilized to take out enemy troops from afar.
Collectively, the Big and Musketeer make a formidable crew. The Big can tank harm for the Musketeer, whereas the Musketeer can take out enemy troops from afar. This mix is efficient in opposition to each air and floor assaults, and it may be used to push by way of enemy defenses.
Musketeer Stats Desk
Attribute | Worth |
---|---|
Well being | 890 (Stage 11) |
Injury | 155 (Stage 11) |
Vary | 6.5 tiles |
Velocity | Regular |
Witch and Skeleton Military
The Witch is a ranged troop that summons Skeletons with its ranged assault, making her a formidable defensive and offensive power. Her Skeletons can tank for her, distract enemy troops, and deal chip harm to enemy towers. The Skeleton Military is a swarm of weak however quite a few Skeletons that may shortly overwhelm enemy troops and buildings.
Witch
The Witch is a troop that may be unlocked in Area 2. She is a ranged troop that summons Skeletons together with her ranged assault, making her a formidable defensive and offensive power. Her Skeletons can tank for her, distract enemy troops, and deal chip harm to enemy towers. The Witch is a flexible troop that can be utilized in quite a lot of decks, and he or she is especially efficient when paired with different tanky troops or items that may cope with air troops.
Skeleton Military
The Skeleton Military is a troop that may be unlocked in Area 1. It’s a swarm of weak however quite a few Skeletons that may shortly overwhelm enemy troops and buildings. The Skeleton Military is a good defensive troop for countering enemy pushes, and it can be used to tank for different troops or to distract enemy items. The Skeleton Military is a flexible troop that can be utilized in quite a lot of decks, and it’s significantly efficient when paired with different swarm troops or items that may cope with air troops.
Witch | Skeleton Military | |
---|---|---|
Unlock Area | Area 2 | Area 1 |
Price | 5 Elixir | 3 Elixir |
Well being | 700 | 170 (every skeleton) |
Injury | 55 | 18 (every skeleton) |
Vary | 5.5 | 1.5 |
Valkyrie
The Valkyrie is a melee troop with a excessive hitpoint and harm output. She will be able to successfully counter low-health items comparable to Goblins, Skeletons, and Minions. Her splash harm can be used to take out a number of enemies directly. Moreover, the Valkyrie’s space harm may also help to defend in opposition to swarm assaults, comparable to these from the Skeleton Military or the Goblin Gang.
Child Dragon
The Child Dragon is a flying troop with each air and floor assault capabilities. It has a average quantity of hitpoints and offers splash harm, making it efficient in opposition to teams of enemies. The Child Dragon’s splash harm can be used to take out buildings and towers. Moreover, the Child Dragon’s ranged assault permits it to soundly goal enemies from a distance.
Child Dragon in Motion
Listed here are some suggestions for utilizing the Child Dragon successfully in Area 2:
Tip | Description |
---|---|
Place the Child Dragon behind your troops | This may assist to guard it from enemy hearth and permit it to deal harm to a number of enemies. |
Use the Child Dragon to take out air items | The Child Dragon’s air assault makes it a good selection for countering enemy air items, such because the Balloon or the Lava Hound. |
Use the Child Dragon to help your push | The Child Dragon’s splash harm can be utilized to assist defend your push in opposition to enemy counter-attacks. |
Knight and Archers
The Knight and Archers deck is a basic Area 2 combo that continues to be efficient even at increased ranges. Its power lies in its versatility and skill to adapt to numerous playstyles.
Knight
The Knight is a formidable melee unit with excessive well being and harm output. He is a wonderful tank for the Archers and may counter enemy melee troops successfully.
Archers
Archers are ranged items that deal vital harm from a distance. Their capability to focus on each air and floor items makes them a flexible defensive possibility.
Spear Goblins
Spear Goblins are fast and low cost items that may shortly overwhelm enemy defenses with their swarm techniques. They’re particularly efficient in opposition to floor items with low well being.
Big
The Big is a strong melee unit with distinctive well being, making him a formidable tank for your entire deck. He can draw away enemy hearth, permitting your different items to concentrate on dealing harm.
Minions
Minions are flying items that deal average splash harm. They’re helpful for countering enemy air items and offering further harm help from behind the Big.
Card | Elixir Price |
---|---|
Knight | 3 |
Archers | 3 |
Spear Goblins | 2 |
Big | 5 |
Minions | 3 |
Goblin Barrel with Guards
It is a very efficient deck for Area 2. It combines the Goblin Barrel, which is a quick and low cost card that may deal quite a lot of harm if it connects, with Guards, that are a low-cost defensive unit that may shield the Barrel from enemy troops. The remainder of the deck is stuffed out with help playing cards that may show you how to management the board and cycle by way of your playing cards shortly.
Playing cards
Card | Elixir Price | Description |
---|---|---|
Goblin Barrel | 3 | A barrel of Goblins that offers harm to something it touches. |
Guards | 3 | Two shielded Spear Goblins that shield different troops from melee assaults. |
Zap | 2 | A spell that damages and stuns enemy troops. |
Skeletons | 1 | Three melee Skeletons that may counter many floor troops. |
Musketeer | 4 | An extended-range troop that may cope with air and floor troops. |
Knight | 3 | A melee tank that may shield different troops from enemy assaults. |
Child Dragon | 4 | A flying troop that may deal splash harm. |
Technique
The principle technique with this deck is to cycle by way of your playing cards shortly and use the Goblin Barrel to punish your opponent when they’re low on elixir. You too can use the Guards to guard your Barrel from enemy troops, and the Zap to stun enemy items and reset their assault animations. The remainder of the deck offers you with a great mixture of offense and protection, and you’ll regulate your technique relying on the matchup.
Tombstone with Skeleton Dragons
The Tombstone is a defensive constructing that spawns 4 Skeletons when destroyed. This is usually a very efficient approach to defend in opposition to a push, because the Skeletons will distract the enemy troops and offer you time to construct up a military. The Skeleton Dragons are a flying unit that may deal vital harm to each air and floor troops. They’re additionally comparatively cheap to deploy, making them a fantastic possibility for countering quite a lot of threats.
Synergy
The Tombstone and Skeleton Dragons synergize effectively collectively as a result of they each present a defensive presence on the battlefield. The Tombstone can tank for the Skeleton Dragons, and the Skeleton Dragons can deal harm to the enemy troops which can be attacking the Tombstone. This mix may be very efficient at defending in opposition to a push, as it may well take out each air and floor troops.
Counters
The Tombstone and Skeleton Dragons may be countered by quite a lot of troops, together with:
Troop | How you can Counter |
---|---|
Balloon | The Balloon can fly over the Tombstone and goal the Skeleton Dragons. |
Fireball | The Fireball can kill each the Tombstone and the Skeleton Dragons. |
Zap | The Zap can stun the Skeleton Dragons, making them unable to assault. |
Poison with Arrows
The mixture of Poison and Arrows is a strong and versatile technique in Area 2. Poison offers a slow-acting space harm impact, whereas Arrows provide a fast and clear approach to cope with swarms and chip harm to towers. This mix provides you a well-rounded deck that may deal with quite a lot of opponents.
Poison
Poison is a uncommon card that offers harm over time in a small space. Its slow-acting nature makes it efficient in opposition to tanks and troops that clump collectively. Poison can be used to chip away at towers, making it a flexible card for each offense and protection.
Arrows
Arrows are a typical card that offers instantaneous harm to a gaggle of enemies. They’re particularly efficient in opposition to swarms of weak items, comparable to Goblins, Skeletons, and Bats. Arrows can be used to chip harm to towers or end off low-health items.
Deck Instance
Right here is an instance of a deck that makes use of Poison and Arrows:
Card | Price |
---|---|
Poison | 4 |
Arrows | 3 |
Wizard | 5 |
Knight | 3 |
Goblin Barrel | 3 |
Skeletons | 1 |
Goblins | 2 |
Cannon | 3 |
Rocket with Fireball
This deck is a good all-around deck that can be utilized to counter quite a lot of totally different decks. The Rocket is a strong spell that may take out enemy towers or troops, and the Fireball is a flexible spell that can be utilized to take out teams of troops or harm enemy towers. The remainder of the deck is full of sturdy playing cards that may show you how to defend your towers and push by way of to the enemy’s facet.
Playing cards
The next playing cards are included on this deck:
- Rocket
- Fireball
- Archer
- Goblin Barrel
- Goblin Gang
- Knight
- Musketeer
- Spear Goblins
- Zap
Technique
The important thing to taking part in this deck is to make use of your spells correctly. The Rocket is a strong spell, however it’s also costly. It’s best to solely use it when you find yourself positive that you’re going to get worth out of it. The Fireball is a extra versatile spell, and you should use it to take out teams of troops or harm enemy towers. You must also watch out to not overextend your troops. This deck is just not as sturdy at defending as it’s at attacking, so you ought to be cautious to not let your opponent get too near your towers.
Matchups
Good matchups
This deck is nice in opposition to decks that depend on massive teams of troops, comparable to Big Skeleton decks or Lava Hound decks. The Rocket and Fireball can each be used to take out massive teams of troops, and the Archer and Musketeer may also help you defend in opposition to air troops.
Unhealthy matchups
This deck is just not pretty much as good in opposition to decks that depend on single, highly effective troops, comparable to Pekka decks or Golem decks. The Rocket and Fireball can be utilized to take out single troops, however they don’t seem to be as efficient as different spells, such because the Poison Spell or the Lightning Spell.
Suggestions
Listed here are some suggestions for taking part in this deck:
- Use your spells correctly. The Rocket is a strong spell, however it’s also costly. It’s best to solely use it when you find yourself positive that you’re going to get worth out of it. The Fireball is a extra versatile spell, and you should use it to take out teams of troops or harm enemy towers.
- Do not overextend your troops. This deck is just not as sturdy at defending as it’s at attacking, so you ought to be cautious to not let your opponent get too near your towers.
- Be affected person. This deck is just not as quick as another decks, so you’ll want to be affected person and look ahead to the fitting alternative to assault.
Card | Price | Objective |
---|---|---|
Rocket | 6 | Take out enemy towers or troops |
Fireball | 4 | Take out teams of troops or harm enemy towers |
Archer | 3 | Defend in opposition to air troops |
Goblin Barrel | 3 | Shock assault on enemy towers |
Goblin Gang | 3 | Defend in opposition to floor troops |
Knight | 3 | Tank for troops |
Musketeer | 4 | Defend in opposition to air troops |
Spear Goblins | 2 | Defend in opposition to floor troops |
Zap | 2 | Reset enemy troops |
Mirror with Rage
The Mirror and Rage combo is a strong mixture that can be utilized to devastating impact in Area 2. The Mirror lets you play a card twice in a row, whereas the Rage spell will increase the assault velocity and harm of your troops. This mix can be utilized to create an enormous push that may be very troublesome to defend in opposition to.
To make use of this combo successfully, you will have to just remember to have a great deck that helps it. Additionally, you will want to have the ability to time your spells appropriately. The very best time to make use of the Mirror is when you’ve got a powerful troop on the sector that you simply wish to double up on. The very best time to make use of the Rage spell is when you find yourself about to launch a push.
Here’s a pattern deck that you should use with the Mirror and Rage combo:
Card | Stage |
---|---|
Big | 5 |
Musketeer | 4 |
Goblins | 4 |
Spear Goblins | 3 |
Mirror | 2 |
Rage | 2 |
This deck is an efficient all-around deck that can be utilized in quite a lot of conditions. The Big is an efficient tank that may absorb harm, whereas the Musketeer and Spear Goblins can present help from behind. The Goblins can be utilized to cycle playing cards or to defend in opposition to enemy troops.
The Mirror and Rage combo is a strong mixture that can be utilized to devastating impact in Area 2. If you’re on the lookout for a method to enhance your win price, then it’s best to positively think about using this combo.
Greatest Deck for Conflict Royale Area 2
Whenever you first begin taking part in Conflict Royale, Area 2 is usually a little bit of a problem. However with the fitting deck, you may shortly climb the ranks and begin incomes some critical trophies. Here is a deck that may show you how to dominate Area 2:
- Knight
- Musketeer
- Goblin Barrel
- Archers
- Fireball
- Zap
- Skeleton Military
This deck has a great mixture of troops and spells, and it is easy to make use of. The Knight is a good tank, and the Musketeer is a strong ranged unit. The Goblin Barrel can be utilized to shock your opponents, and the Archers are nice for taking out air items. The Fireball is a flexible spell that can be utilized to filter teams of troops or to take down towers. Zap is a good spell for gorgeous enemy troops, and the Skeleton Military can be utilized to overwhelm your opponents with numbers.
With this deck, you can beat any opponent in Area 2. So begin climbing the ranks and incomes these trophies!
Individuals Additionally Ask
What’s the finest deck for Conflict Royale Area 2?
The very best deck for Conflict Royale Area 2 is the one which works finest for you. However when you’re on the lookout for a deck that’s simple to make use of and efficient, the deck listed above is a good possibility.
What playing cards ought to I embody in my Area 2 deck?
When constructing your Area 2 deck, it’s best to embody a mixture of troops and spells. The very best troops to make use of are the Knight, Musketeer, Goblin Barrel, Archers, and Skeleton Military. The very best spells to make use of are the Fireball and Zap.
How can I exploit my Area 2 deck to win?
To make use of your Area 2 deck to win, you want to have the ability to defend your towers and assault your opponents. One of the best ways to defend is to make use of your Knight and Skeleton Military to tank to your different troops. One of the best ways to assault is to make use of your Musketeer and Archers to take out enemy air items, and your Goblin Barrel and Fireball to take out enemy towers.