Buckle up, Helldivers, for an arsenal that is as deadly as it’s exhilarating! The HH-41 Assault Rifle and the RK3 Railgun stand because the undisputed main weapon heavyweights, providing a symphony of destruction that can make the alien hordes tremble in worry. Maintain on tight as we delve into their devastating capabilities.
First up, the HH-41 Assault Rifle is the epitome of versatility. Its adaptability is its forte, with three firing modes that cater to any fight scenario. Have to clear hordes of weak enemies? Change to automated mode and let the bullets fly. Looking for precision elimination? Have interaction the semi-automatic mode for surgical pictures. And when the going will get powerful, the grenade launcher attachment transforms the rifle into an anti-structure powerhouse. Its ammo capability is nothing to scoff at both, making certain you possibly can rain down a relentless storm of lead with out having to reload continuously.
Now, let’s discuss in regards to the RK3 Railgun, the epitome of uncooked energy. This high-tech marvel fires electromagnetically accelerated slugs that pierce by way of armor with contemptuous ease. Every shot is a thunderous detonation, sending shockwaves by way of the battlefield. Whereas its journal measurement is restricted, each bullet counts because it vaporizes enemies immediately. Its piercing capabilities make it ideally suited for taking down closely armored foes or sniping from a distance. And when it’s good to unleash most carnage, the railgun’s charged shot turns into a pressure of nature, obliterating every thing in its path.
Submachine Gun M7
The Submachine Gun M7 is a main weapon in Helldivers 2 that excels in close-quarters fight. With its excessive fee of fireplace and journal capability, it will possibly shortly eradicate a number of enemies in speedy succession. The M7 is a flexible weapon that may adapt to numerous conditions, making it a dependable alternative for gamers preferring a close-quarters playstyle.
One of many key strengths of the M7 is its distinctive fee of fireplace. Its excessive fireplace fee permits gamers to shortly overwhelm enemies with a barrage of bullets, making it notably efficient in opposition to swarms of weaker enemies. The weapon additionally boasts a good journal capability, making certain that gamers can keep fixed fireplace with out frequent reloading.
The M7’s compact measurement and light-weight design make it simple to deal with and maneuver in shut quarters. Gamers can navigate tight areas and have interaction targets in shut proximity with ease. Moreover, the weapon’s low recoil makes it comparatively simple to regulate, even throughout sustained fireplace.
Stats
Stat | Worth |
---|---|
Injury | 32 |
Vary | Brief |
Charge of Hearth | Very Excessive |
Journal Dimension | 30 |
Reload Velocity | Common |
Mild Machine Gun LMG X2
The LMG X2 is a flexible and highly effective gentle machine gun that’s good for taking up hordes of enemies. It has a excessive fee of fireplace and a big journal capability, making it ideally suited for sustained fireplace. The LMG X2 additionally has a built-in bipod, which supplies it elevated stability when firing from a susceptible place.
Stats
Stat | Worth |
---|---|
Injury | 30 |
Charge of Hearth | 750 RPM |
Journal Capability | 100 |
Accuracy | 70 |
Vary | 500 |
Advisable Mods
The next mods are beneficial for the LMG X2:
- Prolonged Journal: Will increase the journal capability to 150.
- Bipod: Deploys a bipod that will increase stability when firing from a susceptible place.
- Suppressor: Reduces the noise made by the gun, making it more durable for enemies to detect you.
Assault Rifle AR-140
The AR-140 is a fully-automatic assault rifle that provides a stable steadiness of injury, accuracy, and fee of fireplace. It’s the workhorse of the Helldivers arsenal and is a dependable alternative for all courses.
Key Options
The AR-140 has a number of notable options that make it a formidable weapon:
- Excessive Injury: The AR-140 offers vital injury per shot, making it efficient in opposition to each infantry and heavier enemies.
- Reasonable Accuracy: Whereas not as exact as another weapons, the AR-140 nonetheless offers a good stage of accuracy, permitting for managed bursts of fireplace at medium ranges.
- Excessive Charge of Hearth: The AR-140’s excessive fee of fireplace permits for speedy suppression of enemy models, retaining them pinned down and weak.
- Versatile Ammunition: The AR-140 can use a wide range of completely different ammunition sorts, together with commonplace difficulty, incendiary rounds, and armor-piercing bullets.
- Low Recoil: The AR-140 has comparatively low recoil, making it simple to regulate and keep accuracy throughout sustained fireplace.
Advisable Attachments
To reinforce the AR-140’s efficiency, take into account the next attachments:
Slot | Advisable Attachment |
---|---|
Barrel | Prolonged Barrel or Suppressor |
Journal | Prolonged Journal or Quickdraw Journal |
Inventory | Precision Inventory or Tactical Inventory |
Fight Shotgun M42
The Fight Shotgun M42 is a devastating close-range weapon that excels in eliminating hordes of enemies in confined areas. Its energy lies in its excessive injury output and unfold, making it ideally suited for clearing out teams of foes in a single blast.
Strengths:
- Distinctive close-range injury
- Extensive unfold for clearing out a number of targets
- Excessive ammo capability for sustained fireplace
Weaknesses:
- Ineffective at medium to lengthy ranges
- Sluggish reload time
- Excessive recoil
Specs:
Attribute | Worth |
---|---|
Injury | 74 |
Unfold | 2.0 |
Vary | 10 |
Hearth Charge | 2.5 |
Clip Dimension | 4 |
Reload Time | 3.0 |
Recoil | 1.5 |
Situational Utilization:
The Fight Shotgun M42 is greatest utilized in close-quarters fight, notably in opposition to massive teams of weak or medium-sized enemies. It’s extremely efficient in clearing out tunnels, defending choke factors, and offering crowd management in tight areas. Nonetheless, it turns into much less efficient at medium to lengthy ranges, the place its restricted injury and unfold make it much less dependable.
Railgun R-6
The Railgun R-6 is a main weapon in Helldivers 2. It’s a high-powered, long-range rifle that’s able to piercing by way of armor. The R-6 is a single-shot weapon, but it surely has a excessive fee of fireplace and may be reloaded shortly. It’s also very correct, making it ideally suited for taking out long-range targets.
Stats
Attribute | Worth |
---|---|
Injury | 100 |
Vary | 1000 |
Accuracy | 90 |
Charge of Hearth | 60 |
Reload Time | 2.5 |
Professionals
- Excessive injury
- Lengthy vary
- Excessive accuracy
- Quick fee of fireplace
- Fast reload time
Cons
- Single-shot weapon
- Might be troublesome to make use of at shut vary
- Costly to buy
Suggestions for Utilizing the Railgun R-6
- Use the R-6 to take out long-range targets.
- Purpose for the top or different weak factors to maximise injury.
- Pay attention to the R-6’s single-shot nature and reload it usually.
- Keep away from utilizing the R-6 at shut vary, as it may be troublesome to hit targets at shut vary.
- Improve the R-6 with the next upgrades to enhance its efficiency:
- Prolonged Journal
- Lowered Recoil
- Elevated Injury
Flamethrower XVR-01
Abstract
The Flamethrower XVR-01 is a singular main weapon in Helldivers 2 that offers steady fireplace injury to enemies inside its vary. It is handiest at shut vary, the place it will possibly quickly ignite enemies and set them ablaze.
Benefits
- Excessive injury output at shut vary
- Can shortly clear massive teams of weaker enemies
- Able to setting buildings on fireplace, inflicting injury over time
Disadvantages
- Brief vary and restricted accuracy
- Requires cautious administration of gas reserves
- Can inadvertently injury teammates or environmental objects
Specs
Stat | Worth |
---|---|
Injury | Steady fireplace injury |
Vary | Brief |
Accuracy | Low |
Gas Capability | Restricted |
Utilization
The Flamethrower XVR-01 is greatest used in opposition to teams of enemies at shut vary. Its steady fireplace injury can shortly overwhelm weaker enemies, making it an efficient swarm-clearing weapon. Moreover, it may be used to set buildings and different environmental objects on fireplace, inflicting injury over time. Nonetheless, gamers have to be conscious of the flamethrower’s quick vary and restricted accuracy, in addition to its potential to inadvertently injury teammates or different targets.
Heavy Assault Rifle UL-95
The Heavy Assault Rifle UL-95 is a flexible and devastating weapon that excels in near medium vary fight. With its excessive injury output and glorious stopping energy, the UL-95 is able to shortly eliminating enemies and taking down even the hardest foes.
Options:
- Excessive injury output with good stopping energy
- Correct and secure when fired in bursts
- Giant journal capability for sustained fireplace
- Heavy recoil that may be troublesome to regulate at lengthy vary
Stats:
Attribute | Worth |
---|---|
Injury | 30 |
Vary | 25 |
Accuracy | 25 |
Stability | 25 |
Charge of Hearth | 25 |
Journal Dimension | 30 |
Recoil | 30 |
Techniques:
The UL-95 is greatest utilized in near medium vary fight, the place its excessive injury output and stopping energy may be absolutely utilized. It’s efficient in opposition to each infantry and armored targets, making it a flexible weapon for numerous fight conditions. To mitigate its heavy recoil, it’s endorsed to fireside briefly bursts or use the bipod attachment for elevated stability.
Plasma Rifle PM94
The Plasma Rifle PM94 is a flexible and highly effective main weapon in Helldivers 2. It excels in each close-quarters and long-range fight, making it a dependable alternative for any marine.
Stats
The Plasma Rifle PM94 has the next stats:
Stat | Worth |
---|---|
Injury | Low-Medium |
Vary | Medium-Lengthy |
Accuracy | Reasonable |
Charge of Hearth | Excessive |
Professionals and Cons
The Plasma Rifle PM94 has a number of benefits and drawbacks:
Professionals:
- Versatile and efficient in numerous fight conditions
- Excessive fee of fireplace for suppressing enemies
- Can pierce by way of gentle armor
Cons:
- Reasonable accuracy, making it much less efficient at lengthy vary
- Low injury per shot, requiring a number of hits to eradicate targets
- Overheats shortly when firing repeatedly
Suggestions for Utilizing the Plasma Rifle PM94
To get essentially the most out of the Plasma Rifle PM94, take into account the following pointers:
- Burst fireplace at medium vary to take care of accuracy.
- Use the scope attachment to extend precision at lengthy vary.
- Equip the injury improve to extend the weapon’s stopping energy.
- Keep away from extended firing to stop overheating.
Rocket Launcher ML-13
The Rocket Launcher ML-13 is a flexible and highly effective main weapon in Helldivers 2. It fires rockets that deal excessive explosive injury to enemies and buildings. The ML-13 has a gradual fee of fireplace, however its rockets can pack a devastating punch.
Penetration Rounds
The ML-13 may be fitted with Penetration Rounds, which enhance the injury of its rockets in opposition to armor and buildings. This makes it a super weapon for clearing out enemy fortifications and taking down enemy autos.
Cluster Rockets
Another choice for the ML-13 is Cluster Rockets. This improve causes the rockets to blow up into a number of smaller explosions upon affect. This makes it efficient in opposition to teams of enemies or for flushing enemies out of canopy.
Accuracy Upgrades
The ML-13’s accuracy may be improved with the next upgrades:
Improve | Impact |
---|---|
Lowered Recoil | Decreases weapon recoil |
Improved Stability | Will increase weapon stability |
Precision Scope | Enhances aiming precision |
Burst Gun SR-1
The Burst Gun SR-1 is a main weapon in Helldivers 2. It’s a versatile assault rifle that can be utilized in a wide range of conditions. The SR-1 fires in three-round bursts, making it correct and simple to regulate. It additionally has a excessive fee of fireplace, permitting you to shortly take down enemies. The SR-1 is a good all-around weapon that’s appropriate for each close-quarters fight and long-range engagements.
Stats
Stat | Worth |
---|---|
Injury | 30 |
Charge of fireplace | 600 RPM |
Accuracy | 70% |
Journal capability | 30 rounds |
Reload time | 2.5 seconds |
Professionals
- Correct and simple to regulate
- Excessive fee of fireplace
- Versatile and appropriate for a wide range of conditions
Cons
- Reasonable injury
- Might be troublesome to regulate at lengthy vary
- Small journal capability
Helldivers 2: The Finest Major Weapons
Helldivers 2 provides a wide selection of main weapons, every with its personal distinctive strengths and weaknesses. Whether or not you favor to interact enemies at shut vary or from afar, there’s a weapon that’s good in your playstyle. Nonetheless, some weapons stand out from the remaining as the very best main weapons within the recreation.
The primary is the Plasma Rifle. This weapon is a jack-of-all-trades, able to coping with each armored and unarmored targets. It has a excessive fee of fireplace and good accuracy, making it an excellent alternative for each close-quarters and medium-range fight. The Plasma Rifle can also be comparatively light-weight, which makes it simple to hold round.
The second is the Rocket Launcher. This weapon is a robust anti-tank weapon that will also be used to take down enemy fortifications. It has a gradual fee of fireplace, however every shot offers plenty of injury. The Rocket Launcher is greatest used at medium to lengthy vary, as it may be troublesome to purpose at shut vary. It’s also comparatively heavy, so it may be troublesome to hold round for prolonged durations of time.
Folks Additionally Ask About Helldivers 2 Finest Major Weapons
What are the very best main weapons in Helldivers 2?
The Plasma Rifle and Rocket Launcher are the very best main weapons in Helldivers 2.
What’s the greatest weapon for close-quarters fight in Helldivers 2?
The Plasma Rifle is the very best weapon for close-quarters fight in Helldivers 2.
What’s the greatest weapon for long-range fight in Helldivers 2?
The Rocket Launcher is the very best weapon for long-range fight in Helldivers 2.